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 A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map Resize
 

 A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map

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Alissa
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A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map _
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A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map Icon_minitimeFri Dec 17, 2010 1:00 pm


A paper of Game AI
Pathfinding Algorithms and Implementations on Grid Map

Akhirnya setelah aku mengumpulkan tugas makalahku untuk mata kuliah Struktur Diskrit, aku juga ingin berbagi pengetahuan pemrograman Game AI tentang pathfinding (mencari jalur terpendek), lewat makalahku tersebut.

Dalam makalah ini, dibahas tentang algoritma-algoritma pathfinding, seperti depth-first search, breadth-first search, algoritma Dijkstra, algoritma Floyd-Warshall best-first search, dan algoritma A*. Algoritma-algoritma tersebut diimplementasikan dalam map grid yang sering digunakan dalam berbagai game jenis RTS dan RPG, lewat percobaan yang dilakukan dengan pemrograman menggunakan Game Maker. Berikut ini hasil beberapa percobaan:
Gambar2 hasil percobaan, awas gede!:
 

Makalah tersebut dapat didonlot disini:
http://ifile.it/9g1cx5o

Sori yah, makalah ini ditulis dalam bahasa Inggris. Tapi sori juga yah kalo bahasanya ancur2an :palu:
But anyway, semoga bermanfaat untuk pengembangan game RTS/RPG. ;)





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A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map _
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A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map Icon_minitimeFri Dec 17, 2010 7:09 pm


udah bahasa inggris, acak acakan pula :swt:
tapi nice share :D

ditunggu yang lainnya :D





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A Paper of Game AI - Pathfinding Algorithms and Implementations on Grid Map Icon_minitimeSat Dec 18, 2010 7:26 am


ini untuk RGSS/RGSS2 atau yg lainnya?





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