#==============================================================================
# Listra Smooth Scroller Module by Bunga Tepi Jalan
# for RPG Maker
# Version 1.0
#==============================================================================
# Copyrighted by Bunga Tepi Jalan.
# * Don't forget to credit me if you want to use this work
# * You are free to Share - to copy, distribute and transmit the work
# * You are free to Remix - to adapt the work
# * You may not use this work for commercial purposes
#
#==============================================================================
# Information:
# This script makes map scroll smoother.
#
# If you find any bugs or you have any suggestions, please report them via
# e-mail (listra92@gmail.com), or either my blog or these forums:
# - http://bungatepijalan.wordpress.com
# - http://www.rpgmakerid.com
# - http://prodig.forumotion.net
# - http://vixep.forumotion.com
#==============================================================================
module LSSM
#--------------------------------------------------------------------------
# * Listra Smooth Scroller Module Configuration
#--------------------------------------------------------------------------
# Config 1 -- Smooth scroll factor, higher value makes scroll slower
SMOOTH = 16.0
# Config 2 -- Custom horizontal & vertical map scroll border,
# don't exceed CENTER_X and CENTER_Y
HBOR = 320 * 4
VBOR = 240 * 4
# Config 3 -- Use HBOR & VBOR?
USECUSTOMBOR = false
end
#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
# This class handles the player. Its functions include event starting
# determinants and map scrolling. Refer to "$game_player" for the one
# instance of this class.
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# * Invariables (changed)
#--------------------------------------------------------------------------
CENTER_X = 320 * 4 # Center screen x-coordinate * 4
CENTER_Y = 240 * 4 # Center screen y-coordinate * 4
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Remember whether or not moving in local variables
last_moving = moving?
# If moving, event running, move route forcing, and message window
# display are all not occurring
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
# Move player in the direction the directional button is being pressed
case Input.dir4
when 2
move_down
when 4
move_left
when 6
move_right
when 8
move_up
end
end
# Remember coordinates in local variables
last_real_x = @real_x
last_real_y = @real_y
super
# Player position as the real target coordinate (times 4)
# Disable this if you want to use another position at certain event
target_x = @real_x
target_y = @real_y
# Horizontal & vertical scroll border
if LSSM::USECUSTOMBOR
hbor = LSSM::HBOR
vbor = LSSM::VBOR
else
hbor = CENTER_X
vbor = CENTER_Y
end
# If character is positioned lower than the center of the screen
if target_y - $game_map.display_y > 15*128 - vbor
# Scroll map down
if target_y > $game_map.height*128 - vbor
$game_map.scroll_down((($game_map.height - 15)*128 - $game_map.display_y)/LSSM::SMOOTH)
else
$game_map.scroll_down((target_y - $game_map.display_y - 15*128 + vbor)/LSSM::SMOOTH)
end
end
# If character is positioned more left on-screen than center
if target_x - $game_map.display_x < hbor
# Scroll map left
if target_x < hbor
$game_map.scroll_left($game_map.display_x/LSSM::SMOOTH)
else
$game_map.scroll_left(($game_map.display_x + hbor - target_x)/LSSM::SMOOTH)
end
end
# If character is positioned more right on-screen than center
if target_x - $game_map.display_x > 20*128 - hbor
# Scroll map right
if target_x > $game_map.width*128 - hbor
$game_map.scroll_right((($game_map.width - 20)*128 - $game_map.display_x)/LSSM::SMOOTH)
else
$game_map.scroll_right((target_x - $game_map.display_x - 20*128 + hbor)/LSSM::SMOOTH)
end
end
# If character is positioned higher than the center of the screen
if target_y - $game_map.display_y < vbor
# Scroll map up
if target_y < vbor
$game_map.scroll_up($game_map.display_y/LSSM::SMOOTH)
else
$game_map.scroll_up(($game_map.display_y + vbor - target_y)/LSSM::SMOOTH)
end
end
# If not moving
unless moving?
# If player was moving last time
if last_moving
# Event determinant is via touch of same position event
result = check_event_trigger_here([1,2])
# If event which started does not exist
if result == false
# Disregard if debug mode is ON and ctrl key was pressed
unless $DEBUG and Input.press?(Input::CTRL)
# Encounter countdown
if @encounter_count > 0
@encounter_count -= 1
end
end
end
end
# If C button was pressed
if Input.trigger?(Input::C)
# Same position and front event determinant
check_event_trigger_here([0])
check_event_trigger_there([0,1,2])
end
end
end
end